ifoce, international federation of competitive eating.
testing parss at antville.org.
anarchist chow.
florence!
today, for the first time, i was shakily standing on and carefully rolling with a segway human transporter... it's really awesome.
however, the problem of this incredible mobile device is its dimensions. at least vienna with its small lanes, bad bike paths and hyper-aggressive car drivers is not prepared to handle a few people driving on two wheels without falling over.
the future has to prove if there will be more than a bunch. in fact, i hope it will be.
japanese in the age of technology.
especially interesting: wapro, the interface between the japanese language and the computer.
via memepool and glamour-mail.
Six End-User Learning Barriers to Programming (pdf).
programming since 1969 jonathan edwards seeks "to better understand the creative act of programming, and to help liberate it from the primitive state of our art".
current result: subtext which claims that "programs are not strings".
his weblog is called alarming development.
found via stefano's linotype.
"Processing is a programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is developed by artists and designers as an open-source alternative to commercial software tools in the same domain."
colourful flies on corporate turd.
what we definitely need is an autonomous designer's guild; or aren't there any graphic designers using the gimp for their everyday work, yet?
somebody just should campaign "30 days of free graphic design" to prove that it's not only possible but even worthwhile to replace the commercial product with an open source solution. (and then help improve the overall design of linux world.)
i mean, hey! it could affect your creativity and maybe your style will become somehow different from the stampede. why not giving it a try?
sure, open source developers still have to face a lot of problems and questions to make graphic people happy...
nevertheless, it's high time to integrate open source graphics applications!
additionally, somebody else could write a tutorial "how to do it the gimp way", showing how to teach the gimp all these photoshop tricks i am so tired of. to make switching easier.
because designer's should finally wake up from their wet dreams of proprietary featuritis, loose their creative chains (nowadays aka adobe) and make a commitment to free software as well.
probably, they are one very important link in the chain to help breaking another bunch of monopolies in software development (actually, a pretty underrated issue and full with myths about good and bad).
and maybe that's also their chance to escape a similar destiny like the one of their predecessors: being glued on yet another typesetting machine manufacturer, a modern one but still as centralized, dominating and obscure.